Exhibits 🎨
Interactive & Non-interactive
-Interactive-

Wonderland
2023
Projection and Scenic Designer: Hannah Pedersen
Prop Manager and Scenic Designer: Kennedy Wilcher
“Wonderland" was inspired by the conversation of dialogue and how we, as audience members, interact with a story before us. Audience members travel through the magical portal into Wonderland, meet the classical characters, and return home to the stranger's study.
Materials: Set Dressing, Isadora, After Effects, Premiere Pro, Webcam, Pico Projector, and Panasonic PT-CMZ50B Projectors
Installation Set-up:
An isolated desk, lit by a singular lamp sits at the entry way of the exhibit.
Inital view from entry way.
The cloth transforms from a door to a portal, showing the classic Alice in Wonderland characters.

A door animation looped during the installation.
Hidden webcam in flowerpot shows user in book projection.
An "Eat Me!" sign with an allergy warning invites the audience to eat a cookie.
Participant Interactions:

"I like it. It's really cool."

"Woah! You can see yourself?!
Dancing Through the Decades: Live Motion Capture Performance
2023
Unreal Engine Scene Designers and Live Performers: Grace Birkland, Hannah Pedersen, and Alijah Mallula
Tech Controls: Xander Muniz
Join our team of robots as they host their Dancing Through the Decades event! Everything is set to go right, but someone didn't get the memo and turned our jukebox into a time machine... We must dance to generate energy for our jukebox to hop through the decades and back to the future! Will you join us?
Materials: Unreal Engine 5.1, OptiTrack, and Motive.
Our motion-capture robots and audience fireworks disco along in their 3D environment.
An audience member gleefully dances around.
Alijah, dressed in a motion-capture suit, reacts to the participants' sweet dance moves.
Our motion-capture robots and audience fireworks mirror our real-life movements in the 80's scene.
Xander, Hannah, Alijah, and Grace take a bow at the end of the performance. Alijah holds tennis balls, the audience's way of controlling the fireworks in 3D.
Watch the Performance:

Hidden Pigments
2023
Coder: Hannah Pedersen
Designed as a potential installation at the University of Nebraska State Museum (a.k.a Morill Hall), Hidden Pigments draws attention to the historic moments of self discovery and self realization: cave paintings. Using flashlights, viewers explore the cave and find paintings from around the world!
Materials: P5.js, GitHub, Webcam, Flashlights
A participant interacts with the exhibit.
When a user interacts with a collision point, a painting appears with captions.
Participant Interactions:

Want to try it for yourself?
Grab a flashlight, sit against a blank wall, and click the button below to start discovering caves from around the world! (You will half to give your browser access to your webcam to get the full experience).
Tip: Glasses pick up reflections and may interfere with your flashlight. Remove your glasses for the experience or try to find the paintings with your head!
-Non-interactive-

Hannah's House
2023
Projection Designer and Animator: Hannah Pedersen
“Hannah's House" brings to life an old doll house with child-like whimsy through the use of projection design and animation. Observe as Hannah and her younger sister explore their grandpa's restored doll house, chase each other around, and jump on the bed as they play.
Materials: Set Dressing, Refurbished Doll House, Isadora, After Effects, ProCreate, and a Pico Projector.
Installation Set-up:
During the prototype stage, I started experimenting with paper blocks to give the illusion of depth with the projected animations.
The projections could be seen through the windows on the back side of the house as well!
This is the first animation that played in the top left room of the doll house. A different animation was used when they went down stairs.
This is the animation that played in the bottom left room of the doll house, the dining room.
This is the animation that played in the top right room of the doll house, the bedroom.
This is the animation that played in the bottom right room of the doll house, the living room.